#ifndef Shot_H
#define Shot_H
#include "Thing.h"

class Ship;

class Shot : public CSprite
{
public:
    Shot(Ship* p_ownerPam, int directionPam);
    virtual ~Shot();
    void HandleLimit();
    void Initialize();
    void HandleCollision();
    virtual void Execute();
    virtual void HandleFire();
    Ship* p_owner;
    int direction; //1 up //2 down

};

#endif



